I am a cg generalist specializing in technical art. I have 3 years of experience as a
character td and pipeline td. I work in maya, zbrush, photoshop, after effects, realflow,
nuke, and premiere. I have experience programming pipeline tools as well as tools for maya,
 nuke, rv, and after effects. I use python, mel, extendScript, mu, pixel bender, and batch scripting.

Rigging Demo Reel